Gamedoora
Quick Tutorial

From a spark of an idea to a shipped game — in three moves.

Gamedoora is where game teams live. Animators, 2D/3D artists, writers and developers spin up a Studio, open a Project, and run the whole production on a visual Kanban board.

Animators2D / 3D ArtistsWritersProgrammersProducers
The big picture

One simple path: Studio → Project → Kanban

Everything on Gamedoora nests inside this hierarchy. Learn it once and the whole platform clicks.

01

Studio

Your team's home base. Set your craft and gather your crew.

02

Project

One game per project. Set dates, add art, make it public or private.

03

Kanban

Run the work across pipelines — drag tasks from To Do all the way to Done.

1Step 1 — Spin up your Studio

A Studio is your team's home base

Think of a Studio as your crew's HQ. Give it a name, pick the crafts you specialise in, and invite contributors. Every game you make lives under a Studio.

  1. 1
    Add New Studio
    Hit the + card to name your studio, set a logo and write a one-liner.
  2. 2
    Specialisations
    Tag your craft — Animation, Concept Art, Level Design — so collaborators find you.
  3. 3
    Profile & Projects
    Jump into the studio's public profile or straight to its list of game projects.
gamedoora.com/studio
Add Studio
GGamedoora
WriterSupport

Platform for game devs to Create, Connect & Collaborate.

ProfileProjects (1)
TATASI Animation
2D / 3D Animation

The Animation Society of India — frame-by-frame craft.

ProfileProjects (2)
NINebula Interactive
Level DesignSystems

Sci-fi, space & futuristic worlds across galaxies.

ProfileProjects (1)
2Step 2 — Create a Project
gamedoora.com/studio/pixelforge
Create Project
Project Name *
ShadowQuest
Project Media *
Upload key art / cover
Start Date *
01-09-2025
End Date *
31-12-2025
Visibility
PublicPrivate
Create Project

One Project = one game

Inside your studio, open a project for the game you're making. Set the dates, add cover art, and decide who can see it. Now you've got a container for tasks, assets and docs.

  1. 1
    Name your game
    ShadowQuest, Lutter, whatever your title is — this becomes the project hub.
  2. 2
    Upload key art
    Add cover media so the project looks the part on every studio page.
  3. 3
    Set a timeline
    Start and end dates keep the production honest and visible to the team.
  4. 4
    Public or Private
    Open it to the Gamedoora community, or keep it locked to invited contributors.
Inside a project

Pipelines keep every craft in its lane

Each project is split into five pipeline tabs. Switch tabs and the Kanban board changes with it — so writers, artists, animators and coders each get a clean board for their own work, all inside the same game.

gamedoora.com/project/shadowquest
Story PipelineKanban board below ↓

Each pipeline keeps that craft's work separate — switch tabs and the Kanban board below changes with it. Writers, artists, animators and coders each get a clean board inside the same game.

3Step 3 — The Kanban Board

Watch a task travel To Do → In Progress → Review → Done

Inside any pipeline, work lives on a board of lists. A card holds a task — a boss to animate, a level to build, a track to score. As the team works, cards slide right until they reach Done.

gamedoora.com/project/shadowquest/kanban
To Do
Story
Opening cutscene script
RRiya
Art
Villain concept sketches
PPriya
In Progress
Code
Player jump physics
UUtkarsh
Review
Art
Level 1 tileset pass 2
GGuru
Done
Story
World-building document
DDevang
Art
Kite Boss AI
Animate sky-serpent boss & attacks.
DYou
Phase 1Card starts in "To Do" — task is defined and waiting.
Add lists & cards
Build your own columns — name them "Backlog", "Polish", or anything that fits your flow.
A card = a unit of work
Tag it Art, Code or Audio, assign a teammate, and add a description or asset link.
Drag to move stages
Pull a card forward as it progresses — the board is the single source of truth.
Done means shipped
Everyone sees status at a glance — no status meetings required.
Feed the project

Assets & Documents — a home for every artist's work

Beyond tasks, each project keeps a library. Animators and artists upload their pieces, version them, and gather feedback — all tied to the right pipeline and stage.

gamedoora.com/project/shadowquest/assets
Assets Library Upload
ShadowQuest_Boss_Idle.png
Animation·V1.2·Art
G
LevelDesign_World1.pdf
Document·V2.0·Story
R
OpeningCutscene_Score.wav
Audio·V1.0·Audio
D
  1. 1
    Create an asset
    Name it, pick a Type, Pipeline & Stage, then upload your file.
  2. 2
    Version history
    V1.2 means it's been revised twice — the team always grabs the latest cut.
  3. 3
    Edit, download, link, remove
    Quick actions on every row — share a link or pull the latest build.
  4. Any file, any craftRenders, 3D, PSDs, PDFs, audio & video — typed by pipeline and stage.
    Built-in versioningEvery upload bumps a version so your team always has the latest.
    Feedback in contextReviewers comment right on the asset — perfect for art reviews.

You've got the map. Now go build your game.

Studio for your crew, a Project for your game, and a Kanban board to drive it home. That's Gamedoora — Create, Connect & Collaborate.

Create
Studios, projects & boards
Connect
Invite your dream team
Collaborate
Ship the game together