Gamedoora is where game teams live. Animators, 2D/3D artists, writers and developers spin up a Studio, open a Project, and run the whole production on a visual Kanban board.
Everything on Gamedoora nests inside this hierarchy. Learn it once and the whole platform clicks.
Your team's home base. Set your craft and gather your crew.
One game per project. Set dates, add art, make it public or private.
Run the work across pipelines — drag tasks from To Do all the way to Done.
Think of a Studio as your crew's HQ. Give it a name, pick the crafts you specialise in, and invite contributors. Every game you make lives under a Studio.
Platform for game devs to Create, Connect & Collaborate.
The Animation Society of India — frame-by-frame craft.
Sci-fi, space & futuristic worlds across galaxies.
Inside your studio, open a project for the game you're making. Set the dates, add cover art, and decide who can see it. Now you've got a container for tasks, assets and docs.
Each project is split into five pipeline tabs. Switch tabs and the Kanban board changes with it — so writers, artists, animators and coders each get a clean board for their own work, all inside the same game.
Each pipeline keeps that craft's work separate — switch tabs and the Kanban board below changes with it. Writers, artists, animators and coders each get a clean board inside the same game.
Inside any pipeline, work lives on a board of lists. A card holds a task — a boss to animate, a level to build, a track to score. As the team works, cards slide right until they reach Done.
Beyond tasks, each project keeps a library. Animators and artists upload their pieces, version them, and gather feedback — all tied to the right pipeline and stage.
Studio for your crew, a Project for your game, and a Kanban board to drive it home. That's Gamedoora — Create, Connect & Collaborate.